Anime Defenders Script Apr 2026

Anime Defenders Script Apr 2026

# Clock for frame rate clock = pygame.time.Clock()

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)

class Bullet: def __init__(self, x, y): self.pos = [x, y] Anime Defenders Script

def move(self): self.pos[1] += enemy_speed

# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5 # Clock for frame rate clock = pygame

screen.fill((0, 0, 0))

# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 255) RED = (255

# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet)