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Here's a basic example of how we can implement the building construction feature:

// Add the building to the game game.addBuilding(cookieFactory); cookie clicker unblocked full

// Cookie Factory building class CookieFactory extends Building { constructor() { super("Cookie Factory", 10); } } Here's a basic example of how we can

// Building object class Building { constructor(name, productionRate) { this.name = name; this.productionRate = productionRate; } } productionRate) { this.name = name

addBuilding(building) { this.buildings.push(building); this.cookies += building.productionRate; }

// Update the game state game.update();

// Game logic class Game { constructor() { this.buildings = []; this.cookies = 0; }