// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; }
// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; }
using UnityEngine;
// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.
// Method to add an animation to the dictionary public void AddAnimation(string id, AnimationClip animation) { animationDictionary.Add(id, animation); } } To play an animation, use the PlayAnimation method and pass in the animation ID. FE Animation Id Player Script
// Loop the animation animator.Play(animationClip.name, 0, 0, loopCount); } else { Debug.LogError("Animation ID not found: " + animationId); } } Adjust the speed of animations using the SetAnimationSpeed method.
// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code. // Method to pause the current animation public
// Reference to the Animator component private Animator animator;