-- Rate Limiting eventRateLimit = 10, -- Per second
function PerformanceService:rateLimitEvents() -- Implement event rate limiting -- Apply rate limit to events end fe server lagger script op roblox scripts link
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end -- Rate Limiting eventRateLimit = 10, -- Per
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end -- Rate Limiting eventRateLimit = 10
-- Configuration local config = { -- Thresholds fpsThreshold = 50, loadThreshold = 80, -- Percentage memoryThreshold = 80, -- Percentage
function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait()
-- Entity Management maxEntities = 1000, throttleEntityUpdates = true,