Fireteam Script Roblox File

-- Bind functions to events Players.PlayerAdded:Connect(function(player) -- Create a new fireteam when player joins createFireteam(player) end)

-- Example usage: -- Add player to existing fireteam -- local fireteam = Teams:FindFirstChild("ExistingFireteam") -- addPlayerToFireteam(player, fireteam) fireteam script roblox

-- Remove player from fireteam player.Team = nil end -- Bind functions to events Players

-- Fireteam settings local fireteamSettings = { maxFireteamSize = 4, fireteamName = "Fireteam" } fireteam script roblox

-- Limit fireteam size if #fireteam:GetPlayers() > fireteamSettings.maxFireteamSize then warn("Fireteam is full") return end end

-- Add player to the fireteam player.Team = fireteam

-- Function to add player to existing fireteam local function addPlayerToFireteam(player, fireteam) -- Check if fireteam exists if not fireteam then warn("Fireteam does not exist") return end