// Initialize the game const game = new Game(canvas);
// Define the player object class Player { constructor() { this.x = 100; this.y = 100; this.speed = 5; }
update() { // Update player position and velocity }
// Initialize the game const game = new Game(canvas);
// Define the player object class Player { constructor() { this.x = 100; this.y = 100; this.speed = 5; }
update() { // Update player position and velocity }