Hollow Knight 32 Bit Link
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }
namespace MyKnightGame { public class Knight : Sprite { private Texture2D texture; private Vector2 position; private float speed = 5f; hollow knight 32 bit
public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private Texture2D knightTexture; private Knight knight; Content.RootDirectory = "Content"
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); } private Vector2 position
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input;
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); knightTexture = Content.Load<Texture2D>("knight"); // Load your 32x32 knight sprite knight = new Knight(knightTexture, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2)); }
