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Ice Age 3 Dubbing Indonesia Access

Another tension is economic: producing high-quality dubs requires investment in talent, studio time, and sound engineering. Market considerations—expected box office, TV syndication rights, and DVD sales—shape how much resource a distributor dedicates to localization. When budgets tighten, cuts in rehearsal time or mixing quality can subtly degrade the viewing experience. Ice Age 3’s Indonesian dub stands as more than a translation; it’s a conversation between Hollywood storytelling and Indonesian auditory culture. The dub mediates humor and pathos, learns local rhythms, and leaves traces in childhood memory. It exemplifies how global media are domesticated: voices and lines retooled so that a story set in a frozen prehistoric world can sound like it belongs in an Indonesian living room.

At a broader level, dubbed family films also contribute to a shared cultural repertoire. They influence local comedy styles, voice acting standards, and expectations about how international media should sound. Successful dubs become templates, and the talents involved — voice actors, directors, translators — build reputations that affect later localization projects. Dubbing must negotiate tensions. Purists may argue that original performances are sacrosanct; others emphasize accessibility for young viewers who cannot read subtitles. The Indonesian dub of Ice Age 3 had to honor the original’s emotional truth while making it immediately comprehensible to children and families. Choices about localized references might risk losing a film’s geographic neutrality or, conversely, make it resonate more deeply with local audiences.

Consider Scrat’s near-wordless sequences: small sounds and breathy exclamations require careful choice of onomatopoeia and vocalization. For dialogue-heavy scenes, comedic beats often hinge on wordplay; translators must choose between literal fidelity and creating a new joke that produces an equivalent laugh. Good Indonesian adaptations find idioms and playful turns that feel native, restoring the film’s humor rather than merely translating its words. Dubbing is a technical choreography. Voice actors record in studios where engineers time delivery to match animated mouth movements (lip flaps) and emotional arcs. ADR (automated dialogue replacement) sessions involve multiple takes, director feedback, and fine-grained timing adjustments. Sound mixers blend new vocal tracks with the original soundscape — music, effects, and ambient noise — preserving sense of space: the echo of an underground dinosaur lair or the intimacy of a family moment on an ice floe. ice age 3 dubbing indonesia

Dubbing choices shaped reception: the use of formal versus colloquial Indonesian, the decision to preserve or adapt puns and idioms, and the casting of familiar voice talents who bring not only vocal skill but associative meaning (a known comedic voice implies a kind of comedy before a line is heard). Thus, the Indonesian dub becomes a local performance, recontextualizing the film’s affective logic for children listening at home and families in multiplexes. Casting for the Indonesian version required balancing vocal fit with market dynamics. Local stars can attract audiences and create instant rapport; seasoned voice actors bring timing and nuance that emulate the original actors’ intentions while making cultural sense. An effective casting decision maps each character’s vocal persona — Manny’s weary protectiveness, Sid’s manic buoyancy, Diego’s stoic cool — onto Indonesian vocal registers. The more recognizable or charismatic the voice, the more the character accrues local meaning beyond the script: a cheeky radio host’s tone might reframe Sid as a regional comic type, or a respected dramatic actor’s voice might lend Manny a deeper gravitas.

When critics or fans recall the film, they recall the meld of animation and local voice: Manny’s weary patience, Sid’s misadventures, and Scrat’s eternally thwarted nut hunt — all heard through Indonesian tones and timing. That version is a creative product in its own right, worthy of appraisal alongside the original. Dubbing Ice Age 3 into Indonesian was an act of creative repackaging: a technical project, a linguistic puzzle, and a performative reinterpretation. It demonstrates how translation for the ear makes global narratives intimate and locally resonant. In the end, the Indonesian dub does what all good localization does: it lets families laugh, gasp, and connect in their own voice, making a frozen tale warm with domestic familiarity. Ice Age 3’s Indonesian dub stands as more

Good mixes prevent the dub from sounding pasted-on: voices occupy the same acoustic world as the effects, with reverb, equalization, and spatial placement tuned to the scene. For a film like Ice Age 3, where set pieces swing between cavernous action and close-knit comic banter, mixing choices make the difference between immersion and distraction. Dubbing’s ultimate verdict lies in audience memory. For many Indonesian children, the dubbed Ice Age films form part of family rituals: weekend cinema trips, VHS/DVD viewings, or repeated TV airings. The Indonesian dub becomes the version they “know” — catchphrases translated into the local tongue, jokes that feel native, voices that age with them. These dubs can also shape linguistic play: phrases from a beloved character enter playground banter; Scrat’s pantomime inspires local memes; a song or line becomes associated with childhood.

This aural economy extends to ancillary roles and crowd voices. Background chatter, animal calls, and throwaway lines must all sound authentic within an Indonesian sonic field: accents and cadence must feel natural without jarring the film’s fantasy world. At the heart of dubbing is adaptation. Translators face three interlocking constraints: semantic fidelity (what the line means), pragmatic equivalence (what the line does — joke, comfort, threat), and prosodic alignment (how it fits the characters’ mouth movements and rhythm). Indonesian is structurally different from English — syllable counts, stress patterns, and available idioms diverge — so script adapters must sculpt lines that preserve intent while matching timing. At a broader level, dubbed family films also

Ice Age: Dawn of the Dinosaurs (2009), the third installment in Blue Sky Studios’ animated saga, arrived as a global family event — its humor, heart, and prehistoric slapstick engineered to transcend languages. In Indonesia, the film’s life beyond the original English track depended on a different alchemy: the craft of dubbing. This monograph explores that transformation — how a Hollywood menagerie became an Indonesian houseguest — and why the dubbing process matters culturally, technically, and affectively. Theatrical Voice: Dubbing as Cultural Translation Dubbing is more than lip-sync and subtitle avoidance; it’s a cultural translation that remakes a text for local ears. For Indonesian audiences, the characters’ personalities, jokes, and emotional beats had to land within local sonic habits and comedic timing. The film’s broad physical comedy and visual gags eased the work: a saber-tooth’s pratfall or Scrat’s eternal nut chase reads universally. Yet character-driven humor—fast banter between Manny, Sid, and Diego, or the absurdity of an overprotective mommy-brontosaurus—needed Indonesian inflection, idiom, and delivery to carry the same warmth and laugh cadence that viewers expect in their mother tongue.

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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] MMH5.5 In-Game SkillWheel (started by thGryphn in May 2016)
[MOD] MMH5.5 In-Game SkillWheelice age 3 dubbing indonesia This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
thGryphn
thGryphn
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Promising
Famous Hero
ice age 3 dubbing indonesia posted May 15, 2016 03:56 AM ice age 3 dubbing indonesia bonus applied by VokialBG on 23 Jun 2016.
Edited by thGryphn at 17:12, 07 Jun 2016.

[MOD] MMH5.5 In-Game SkillWheel

Done, finally!
Well, not exactly. I left out the info page for the time being, so that's pending, maybe, I'll listen to feedback about it.


Features of this side-kick mod:

1) An in-game skillwheel for MMH5.5, displaying skill descriptions and relations, including special cases, for all 24 classes.

2) Overhauled skill descriptions for better and concise wording with more detailed information.


Differently from previous incarnations, you access this MMH5.5 SkillWheel using its button on the resource bar. This design choice was made to improve overall experience for repeat usage during gameplay (speed and the fact that now it remembers the last state you left it).

This version (dubbed RC1) is a complete rebuild to resolve game breaking bugs. The skillwheel is now implemented only once but can be accessed from within the game by simply placing a button. In this version, it can be accessed from three locations:

1) Hero screen (including hero meeting)
2) Level-up screen
3) Kingdom Overview screen

You can test it with a peace of mind, as I'm pretty sure it won't break your savegame files anymore ice age 3 dubbing indonesia

Please report here if there are any bugs.

New hotfix update! (06/07/2016)

Download: MMH5.5 In-Game SkillWheel RC3


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etore
etore
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Adventuring Hero
ice age 3 dubbing indonesia posted May 15, 2016 05:09 AM

Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
ice age 3 dubbing indonesia posted May 15, 2016 09:17 AM
Edited by magnomagus at 09:38, 15 May 2016.

My god, that is a brilliant piece of work! ice age 3 dubbing indonesiaice age 3 dubbing indonesia

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!
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dredknight
dredknight
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Honorable
Legendary Hero
disrupting the moding industry
ice age 3 dubbing indonesia posted May 15, 2016 10:20 AM
Edited by dredknight at 10:20, 15 May 2016.

ohohoho this is sooo freaking great! ice age 3 dubbing indonesia

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
ice age 3 dubbing indonesia posted May 15, 2016 11:33 AM
Edited by magnomagus at 11:37, 15 May 2016.

@thGryphn: I noticed in your files every class has its own 3MB background.(texture), while the only difference is a change of color around the class selection button. This seems to me 60MB of extra resources for very little effect. Why not 2 backgrounds 1 for stronghold, 1 for the others.

Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level after installing this mod and I do have an SSD.

Of course if this does not help the delay then we should just keep it.
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EotT
EotT
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Tavern Dweller
ice age 3 dubbing indonesia posted May 15, 2016 11:41 AM
Edited by EotT at 11:41, 15 May 2016.

I can't get it working. How to install it? I just placed the downloaded file in the data folder, where the other .pak files are, but it doesn't seem to work.

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
ice age 3 dubbing indonesia posted May 15, 2016 11:43 AM

@Eot: you did it right, the button is moved to the adventure screen resources bar!!!

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EotT
EotT
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Tavern Dweller
ice age 3 dubbing indonesia posted May 15, 2016 11:45 AM
Edited by EotT at 11:48, 15 May 2016.

I know that, but I couldn't find it. Let's try again. Now I know I did the right thing, so it shoud be there. Thanks!

Edit: The button didn't appear when I loaded a saved game, but it did when I created a new game.

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Antalyan
Antalyan
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Supreme Hero
H7 Forever
ice age 3 dubbing indonesia posted May 15, 2016 01:08 PM

@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago ice age 3 dubbing indonesia
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magnomagus
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Admirable
Legendary Hero
modding wizard
ice age 3 dubbing indonesia posted May 15, 2016 01:21 PM

Let's not bother him with translations, everything is in text files, that's a job for other people!
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magnomagus
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Admirable
Legendary Hero
modding wizard
ice age 3 dubbing indonesia posted May 15, 2016 02:12 PM
Edited by magnomagus at 14:31, 15 May 2016.

I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?
____________
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etore
etore
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Adventuring Hero
ice age 3 dubbing indonesia posted May 15, 2016 09:10 PM

magnomagus said:
I did notice the loading time, but it seems to happen when the map loads.
Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level

Same here in both cases.
5~10 seconds when loading/creating a map (at about 40% on the loading bar).
2 seconds lag when level up. Old machine with SSD.

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Skeggy
Skeggy
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Promising
Famous Hero
ice age 3 dubbing indonesia posted May 16, 2016 05:20 PM

Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.

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LarkinVB
LarkinVB
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Known Hero
ice age 3 dubbing indonesia posted May 16, 2016 09:21 PM

Wow, great mod. The game is getting better and better.

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Mario
Mario
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Known Hero
ice age 3 dubbing indonesia posted May 17, 2016 12:15 AM

It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?

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thGryphn
thGryphn
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Promising
Famous Hero
ice age 3 dubbing indonesia posted May 17, 2016 12:18 AM

LarkinVB said:
Wow, great mod. The game is getting better and better.


etore said:
Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .


Antalyan said:
@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago ice age 3 dubbing indonesia


dredknight said:
ohohoho this is sooo freaking great! ice age 3 dubbing indonesia

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.


Skeggy said:
Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.



First off, sorry for the late response. I've been on a road trip since I posted this, and I have terrible Internet connection.

Thanks everyone for your compliments! I am very glad you liked it (well it would be a shame if you didn't ice age 3 dubbing indonesia)!

@Antalyan: For translations, I think I did the best I could by making it so that literally every single on-screen text is on a txt file. I'll leave the translation of those texts to you ice age 3 dubbing indonesia

@dredknight: The color coding for slices (skills) on the wheel follows the skill acquisition probabilities (12%, 10%, 8%, 4%). Barbarian wheels are different because they have a different probability scheme.

@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).

For the above two points will be clarified on the pending info page...


magnomagus said:
My god, that is a brilliant piece of work! ice age 3 dubbing indonesiaice age 3 dubbing indonesia

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!


magnomagus said:
I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?



@magno: Great that you like it! ice age 3 dubbing indonesia I'll try to respond to your comments...

1) I don't think that description is understood automatically. I mean, one can "suppose" but wouldn't be sure until you read it in the description ice age 3 dubbing indonesia and how about the +2 for Walker's Hut? I think it's fine to give this information clearly...

2) Aura of swiftness, agreed, I kept it because it was there but I rather remove that bit too.

3) Twilight, sure, I'll be happy to remove the prereq. It's just a 15 min work.

4) Loading time. I wish it was faster. By the way, in my experience trying it with different systems, I do not think SSD vs hard-drive makes a difference, but rather the CPU. Considering that CPU speeds haven't drastically improved in the last 5 years, the experience should not differ drastically between any two systems from the last 5 years.

The extra ~60MBs due to the backgrounds do not have any effect on the loading time. I am sure of this.

It's possible that loading the skill icon textures individually is responsible from part or most of the loading time, but it's not possible to do the changes you propose easily. I mean, it's really doing it all over again, which I really cannot at this point. Further, there is no guarantee that after all the humongous rework, the wheel will be significantly faster. Let me try to elaborate on the rework process:

a) Using the screenshots of the current wheel as the backgrounds of another wheel will result in "terrible" (I mean, really, horrendous) visual quality. The proper way of doing it (which I believe Azard used) is to place all those icons (appropriately resized) on the source image, which requires "many" hours of labor. Even then, it will look like garbage compared to what you see now... To confirm, please put two screenshots (at the same resolution) side by side: one from Azard's skillwheel and one from mine.

b) Removing the texture references means editing about 2950 (yeah, almost 3 thousand) files, which would take significantly longer than doing it again, so I would have to redo those files (windowmsbuttonshared files) from scratch...


Revisiting the current experience again:

i) It costs 4-6 seconds ONCE every game session, to load the skillwheel. I don't think anybody minds this as it is not during gameplay. By the way, to judge the time it takes on your system, please time the loading time of the same map with same settings with and without the skillwheel mod, and compare. If you measure anything larger than 6 seconds, I would like to hear.

ii) It costs about 1 extra second at every level-up. Only at crazy binge level-up moments, which is probably very rare to happen, this lag may be observably concerning. I mean, for 99% of the level-ups, it's a single level-up, and I'll ask seriously, do you guys think an extra second will negatively impact gaming experience? If anyone can time the extra loading time caused by the skillwheel scientifically (apples-to-apples), I would like to know if you measure anything longer than a full second.


So, I hope everyone likes it as it is, and finds the speed vs. aesthetics trade-off acceptable ice age 3 dubbing indonesia

But please keep the comments coming... Unless it means doing it all-over again, I would like to fix any bugs you may find ice age 3 dubbing indonesia

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thGryphn
thGryphn
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Promising
Famous Hero
ice age 3 dubbing indonesia posted May 17, 2016 12:19 AM

Mario said:
It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?



Which map? I would like to try...

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Mario
Mario
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Known Hero
ice age 3 dubbing indonesia posted May 17, 2016 12:47 AM
Edited by Mario at 01:01, 17 May 2016.

The map is H55 power of dragons ver. 2 from thread "[Heroes 5.5] Compatibile maps database". When I played at hot seat (and at single player)  at H55-3P-Epic map this happened too (save didn't work).
Until a game is in progress everything is all right, but when I try load save  - game crash.
Sorry for my English, I hope that you understood me.

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skeggy
skeggy
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Promising
Famous Hero
ice age 3 dubbing indonesia posted May 17, 2016 01:20 AM

thGryphn said:


@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).




I mean that in the case player clicks on the Arcane Omniscience, there should be, in the center of the wheel, either explanation what are prerequisites for the super-perk, or the lines with arrows that points from perks to super-perk, or the series of icons, in the center of the wheel that shows correct hierarchy.

Weather any kind click-selection in the wheel is made or not, after loading the quick save, which is the same like the real save, center of the wheel, where text goes, does not forget text from previous selection. Any other click-select just adds new text on the center of the screen. Same thing if there was no selection. Every map. Sometime game cannot load quick save and crashes, depends on the faction. Relatively new 64-bit notebook.



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Adventuring Hero
ice age 3 dubbing indonesia posted May 17, 2016 02:04 AM

Mario said:
When I try load saved game heroes V go to the desktop...Does somebody have similar problems with saves?

I had the same problem on the first map I tried the wheel (A Slugfest for Glory, IIRC). After some days, loading from any autosave crashed to desktop.
Clean installation, without other mods or maps.

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