mp3_handle_t *h = NULL; if (mp3_open_file("song.mp3", MP3_MODE_DECODE, &h) != MP3_OK) return; ... mp3_close(h); API:
mp3_error_t mp3_open_memory(const void *data, size_t size, mp3_open_mode_t mode, mp3_handle_t **out); Open for streaming with callbacks: mp3dllcc
class Mp3 { mp3_handle_t *h; public: Mp3(const std::string &path, mp3_open_mode_t mode) { mp3_open_file(path.c_str(), mode, &h); } ~Mp3() { if (h) mp3_close(h); } // methods: decode, encode, read_id3... }; C# (P/Invoke wrapper usage sketch): mp3_handle_t *h = NULL; if (mp3_open_file("song
mp3_handle_t *h = NULL; mp3_open_file("out.mp3", MP3_MODE_ENCODE, &h); mp3_handle_t *h = NULL
#include "mp3dllcc.h" C# namespace:
Mp3.GlobalInit(); ... Mp3.GlobalShutdown(); Open from file:
mp3_error_t mp3_global_init(void); mp3_error_t mp3_global_shutdown(void); Usage (C):