Windows (257MB .zip): Download GOTY420BLAZEIT for Windows
Mac (229MB .zip): Download GOTY420BLAZEIT for Mac OS X
Linux (229MB .zip): Download GOTY420BLAZEIT for Linux
Competition Page (Win/Mac/Web Build): Game page on itch.io
The Village Square Housefronts slump in pastel resignation, their shutters half-closed as if still deciding whether to open. A single café emits music from a battered gramophone; the tune is familiar enough to make you flinch. Behind the counter, the proprietor hands out coffee without asking names. Instead she offers small paper slips—notes people leave for themselves—tucked into a wooden box behind the register. A boy watches those slips like contraband. Above the square, a bell that no longer rings hangs from scaffolding: in its shadow people meet and avoid one another with equal skill.
Epilogue: The Island Remains Regret Island does not promise transformation; it offers a landscape where regrets are visible, traded, tended, and sometimes softened by time and attention. Scenes repeat and fold into one another—an orchard yields a page; a page turns into a theater scene; a theater scene becomes a repair in the garden. Visitors return or do not, but the island persists, patient and porous, learning to hold the weight of countless small failures and discoveries, conserving them not as final sentences but as drafts—messy, necessary, and human. regret island all scenes
Epiphany: Morning After Morning brings no grand absolution. Instead there are quieter reckonings: a repaired fence, a letter mailed, a planted sapling. People who come seeking complete erasure seldom find it; what they find is a ledger revised: margins annotated, drafts kept, and a new way of carrying what remains. The ferry returns with those who leave, and with them the island keeps a residue—an impression on the soles of departing shoes, on their voices, on a story told half-remembered at dinner back home. The Village Square Housefronts slump in pastel resignation,
Dawn: Arrival The ferry coughs ash into the first light. Salt and diesel braid together with the cough of gulls. Passengers disembark hollow-eyed, dragging small suitcases and larger histories. The island’s dock is flanked by rotting pilings where names once carved have long since blurred. A weathered sign hangs crooked: WELCOME — PLEASE STAY; beneath it, someone has scratched one word: REMAIN. The path from the jetty snakes between grass that remembers footfalls—some new, some older than the paint on the benches. Instead she offers small paper slips—notes people leave
—
Twilight: Reckonings As the sun declines, the island fills with light that softens edges and heightens details. Gatherings begin at crossroads—quiet processions of strangers who feel kinship by attrition. Conversations are blunt: explanations given not to justify but to lighten. Some choose to leave their suitcases at the jetty, others carry them up the hill to the lighthouse to add a stone to its base. Regret does not vanish; it is redistributed, repurposed, small acts of restitution replacing theatrical confessions.
Music licensed under Creative Commons (CC BY-NC-ND 3.0 and CC BY 3.0):
Crunky & Sinecore - Origin
Dyman - In Progress, Dark Side, Kill The Flesh, Sewage
Desembra - Get Blazed
Desembra - I want Dubstep
Desembra & VMP - Kill em With Fire
Miss Lil L & Subwill G - Bellum
This game is a parody and work of fiction. All product and company names are trademarks™ or registered® trademarks of their respective holders.
Their use in no way indicates any relationship or endorsement with the holders of said trademarks.
The transformative use of sound and imagery in this non-commerical interactive artwork falls under Fair Use, expressing criticism through satirical juxtaposition of contrasting branding and imagery for comedic effect.
This game contains flashing lights and sounds and should not be played by scrubs.