-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1
-- Enemy classes local Enemy = {} Enemy.__index = Enemy roblox toy defense script better
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. -- Game logic local game = {} game
-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, enemySpawnChance = 0.5
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100))